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VRC Texture Painter
Fix your avatar's textures without leaving Unity.
A hard line across the body, a face texture that doesn't match the neck, an emission mask you have to guess on a flat UV map. VRC Texture Painter lets you fix all of it by painting directly on your avatar in the Unity Scene view.
Fix common texture problems
Hard lines and UV seams
Soften the edge with Blur, then run the Blend brush over it. Blend turns the border into a smooth gradient between the colours on both sides, without smearing. Strokes follow the 3D surface, so they go straight across UV seams.
Head and body that don't match
Many avatars draw the face from its own texture, like a Poiyomi decal on UV2 next to the body on UV0. Add both textures, and one Blend stroke over the neck paints into both at once.
Colours that turn muddy
Colours mix perceptually by default, so transitions stay vivid instead of going grey in the middle.
Paint masks for Poiyomi and lilToon
The Mask Painter tab lists every mask slot on your material, such as Poiyomi's _EmissionMask, _GlitterMask and _PathingMap, lilToon's _EmissionBlendMask, or the masks of any other shader.
Soft emission glow: paint emission that fades out smoothly
Glitter spots: dab them exactly where you want them
Gradients: drag a line for paths and fades
R, G and B channels: keep several masks in one texture without overwriting each other
Mirror: paint the left and right side in one stroke
Show Mask On Model: see the mask even while its effect is turned off
Create Texture: makes a new mask for an empty slot and assigns it for you
Features
Tools: Hard, Soft, Blur, Blend, Eraser and Gradient, with pen pressure
3D projection painting: works across UV seams, on mirrored and overlapping UVs, on any UV channel and on UVs outside 0–1
Several textures in one session: body and face textures painted in one stroke
Photoshop style layers: 13 blend modes, opacity, lock transparency, merge and image import
Full undo: Ctrl+Z and Ctrl+Y through Unity's normal undo
Project files: keep every layer so you can continue later
Export PNG or overwrite the source: your original import settings are kept
Brush options: occlusion, backface culling, normal falloff and seam padding
Safe for your avatar
The tool is editor only. It adds no components to your avatar and doesn't touch your materials until you export, so uploads are unaffected.
Requirements
Unity 2022.3 (VRChat avatar projects), Built-in render pipeline
Works with Poiyomi, lilToon, Standard and other shaders
How to use
Import the .unitypackage into your avatar project
Open Tools > VRC Texture Painter
Select your avatar's mesh and press Start Painting, or switch to the Mask Painter tab
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