상품 설명
18種類のカスタマイズ可能なディゾルブシェーダーを収録:
Black Hole Dissolve – 方向性のある吸引、伸縮、渦巻き、ディゾルブ変形。
Burn Fire Dissolve – 輝くエッジを持つ炎のような燃焼ディゾルブ効果。
Checker Tile Dissolve – 表面を千鳥状のチェッカータイルに分解。
Color Drain Dissolve – ディゾルブしながら徐々に色を失わせる。
Crack Dissolve – 発光するひび割れと破砕効果を作成。
Digital Block Dissolve – デジタルなブロック単位のディゾルブパターンを生成。
Emissive Core Dissolve – ディゾルブ中に明るく輝くコアを出現させる。
Energy Pulse Dissolve – 移動するエネルギーパルスでディゾルブを駆動。
Glitch Block Dissolve – デジタルグリッチとブロック状の崩壊を組み合わせ。
Hex Cell Dissolve – 発光する六角形セルパターンで表面をディゾルブ。
Hologram Dissolve – ホログラム風のデジタル分解効果を作成。
Ice Freeze Shatter Dissolve – 凍結、氷の亀裂、粉砕を組み合わせたディゾルブ。
Outline Ghost Dissolve – 輝くゴースト状の輪郭を残しながら本体をディゾルブ。
Slice Dissolve – オブジェクトを調整可能な方向にスライスして分離・ディゾルブ。
Soft Noise Dissolve – プロシージャルノイズを使った滑らかで自然なディゾルブ。
Texture Mask Dissolve – カスタムテクスチャマスクでディゾルブパターンを制御。
Top Down Dissolve – 上から下へ段階的にディゾルブ。
World Radial Dissolve – 外側から中心に向かって段階的にディゾルブ。
ほとんどのシェーダーは、ディゾルブ量、エッジ幅、カラー、強度、ノイズ、エフェクト固有のパラメーターに加え、標準的なPBRテクスチャチャンネルを調整可能です。
このパッケージはUnity URPのみに対応しています。
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Includes 18 customizable dissolve shaders:
Black Hole Dissolve – Directional suction, stretching, swirling, and dissolve deformation.
Burn Fire Dissolve – Creates a fiery burning dissolve with glowing edges.
Checker Tile Dissolve – Breaks the surface into staggered checker-style tiles.
Color Drain Dissolve – Gradually removes color while dissolving the object.
Crack Dissolve – Creates glowing cracks and fragmented breakup effects.
Digital Block Dissolve – Produces a digital, block-based dissolve pattern.
Emissive Core Dissolve – Reveals a bright glowing core during dissolution.
Energy Pulse Dissolve – Uses moving energy pulses to drive the dissolve effect.
Glitch Block Dissolve – Combines digital glitch bands with block-style breakup.
Hex Cell Dissolve – Dissolves the surface using glowing hexagonal cell patterns.
Hologram Dissolve – Creates a holographic digital deconstruction effect.
Ice Freeze Shatter Dissolve – Combines freezing, icy cracks, and shatter-style dissolution.
Outline Ghost Dissolve – Dissolves the body while leaving a glowing ghost-like outline.
Slice Dissolve – Separates and dissolves the object into adjustable directional slices.
Soft Noise Dissolve – Provides a smooth organic dissolve using procedural noise.
Texture Mask Dissolve – Uses a custom texture mask to control the dissolve pattern.
Top Down Dissolve – Progressively dissolves the object from top to bottom.
World Radial Dissolve – Dissolves progressively from the outer area toward the center.
Most shaders include adjustable dissolve amount, edge width, color, intensity, noise, and effect-specific parameters, along with standard PBR texture channels.
This package supports Unity URP only.
Requirements
Unity Version: 2022.3.45f1
Render Mode: URP
After downloading, please unzip the file first, and then import the Package file into Unity.
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