상품 설명
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Description
This is a shader-driven effect that tries to emulate the distortion of a real wormhole. The effect works through raymarching and is applied on a sphere mesh. It either uses cubemaps or panoramic textures (the shader lets you pick between the 2 types). The effect is fully customizable and can be used for VRC Avatars and Worlds (PC Only, NOT recommended for Quest)! This asset only works with Unity's Built-In Render Pipeline. URP and HDRP are not supported.
This asset includes:
- 3 Shaders
- 3 Example Material
- 2 Prefabs
- 2 Example Cubemaps
Here's a Youtube Video Link showcasing the shader:
https://www.youtube.com/watch?v=2DsGZxD0BK0
TERMS OF USE
✅ You CAN:
・Use in any VRChat world or project (public or private)
・Modify or adapt the asset for your own use
・Use in streams, videos, screenshots, or other content (commercial or not)
・Use in paid commission work
❌ You CANNOT:
・Redistribute or share the files (original or modified) with anyone who hasn't purchased it
・Re-upload or repackage it, for free or for sale
This license applies to the original purchaser only.
As long as you're not handing out the files, you're good. Have fun!
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