[Unity Tool - VRChat] Facial Expression Creator – Create & Edit Facial Animations | BlendShape Browser [PC - Quest - iOS] | English, Español, 日本語, Deutsch, 한국어, 简体中文
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Facial Expression Creator
Facial Expression Creator is a Unity tool made to simplify the creation and setup of facial expressions for VRChat avatars.
It lets you create Animation Clips from your avatar's BlendShapes, edit existing clips, configure expressions for both hand gestures, and add expressions controlled through the Expressions Menu.
The tool can automatically detect the face from the Face Mesh configured in the VRC Avatar Descriptor. You can also manually select a GameObject or Skinned Mesh Renderer if you want to work with a specific mesh.
Work modes:
New Animation Clip
Edit Clips
Gesture Matrix
Menu Gestures
Main Features
Create Animation Clips from your avatar's BlendShapes
Edit existing Animation Clips
Detect and import expressions from an FX Controller
Preview expressions directly on the avatar
Browse BlendShapes using thumbnails
Search, filter, and sort BlendShapes
Search, filter, and sort BlendShapes
Configure all 64 GestureLeft and GestureRight combinations
Create expressions activated from the Expressions Menu
Organize new submenus before generating them
Add Hand Lock and Face Lock
Detect some common Animation Clip issues and fix them with Auto Fix
Generate a new FX Controller without modifying the original
Creating and Editing Animation Clips
Select the BlendShapes you want to modify, adjust their values, and check the result
directly on the avatar using Preview
Only the BlendShapes you mark for modification Will be saved to the new
Animation Clip, so you can test values without having to include them in the final
result
You can also load existing Animation Clips and edit them
Clips can be selected manually or detected from the avatar's FX Controller. The tool
can find the standard VRChat gestures as well as expressions used inside an existing
Gesture Matrix
When editing a clip, you can add or update BlendShapes without removing the rest
of the animation, or replace its contents depending on what you need
Visual BlendShape Browser
When an avatar has hundreds of BlendShapes, finding the one you need by name
alone can be inconvenient
Facial Expression Creator can generate a thumbnail for each BlendShape using the
Scene View, so you can quickly see which part of the face it affects
You can search by name, apply filters, and sort the results
Thumbnails can also show only the affected area or highlight the vertices modified
by each BlendShape
You can adjust their resolution and size, and generated thumbnails are cached so
they can be reused whenever possible
Gesture Matrix
The Gesture Matrix lets you configure all 64 possible combinations between
GestureLeft and GestureRight
Each hand uses the eight standard VRChat gesture values:
Default, Fist, Open Hand, Point, Victory, Rock 'n Roll, Gun, and Thumbs Up
You can assign a different Animation Clip to each combination or reuse the same
clip in multiple positions
If the avatar already has facial expressions configured, the tool can read its FX
Controller and try to automatically import the existing matrix
You can also adjust the transition time between expressions
Animation Clip Checks
A facial expression can remain partially active when two Animation Clips do not
control the same BlendShapes
The Gesture Matrix checks for this type of difference between the Default clip and
the other expressions
When it finds a problem, it shows a warning and provides an Auto Fix option that
adds the missing BlendShapes with a value of O
This helps prevent parts of a previous expression from staying active when
switching gestures
FX Controller Generation
Once the Gesture Matrix is ready, you can generate the system directly from the
tool
Facial Expression Creator creates a new FX Controller instead of modifying the
original
You can keep the avatar's existing facial layer and add the new Gesture Matrix, or
replace that layer inside the generated copy
The rest of the controller layers are preserved
Once generated, you can assign the new FX Controller to the avatar from the same
window
Expressions from the Expressions Menu
Not every expression has to depend on hand gestures
Menu Gestures lets you create facial expressions that are activated directly from the
VRChat Expressions Menu
For each expression, you can configure:
Animation Clip
Name
Icon
Save State
Thumbnail
Destination inside the Expressions Menu
The expressions use one shared Int parameter
When a menu expression is active, it takes control of the face. When disabled, the
avatar automatically returns to the expression that matches the current Gesture
Matrix combination
Expressions Menu Organization
You can choose an existing menu or prepare new submenus before generating the
system
The tool shows the controls that already exist, the ones you are preparing, and the
available space in each menu.
If a menu runs out of space, you can configure additional submenus without having
to create them manually first.
The new menus and controls are created when you generate the system
Available Languages
Facial Expression Creator is available in
English
Español
Deutsch
EV-*OI
The default language the first time the tool is opened is English. You can change it
from the Dayzuke Tools preferences
_____________________________________________________________________________
Want to Request a New Feature?
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