Free/「RGBグラデーションアウトライン ワンクリック導入ツール」RGB Outline Installer
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给任意 VRChat avatar 一键添加「RGB 流光描边」表情菜单开关的工具包。
- 支持整 avatar 应用,也支持只给角色内某个 object 应用。
- 应用前会自动备份涉及的原材质,并提供一键复原。
One-click tool to add an "RGB flowing outline" expression-menu toggle to any VRChat avatar.
- Supports whole-avatar apply, or outline only for a specific object inside the avatar.
- Backs up the original materials before applying, and provides one-click restore.
适用 / Requirements: Unity 2022.3.x + VRChat SDK3 + Modular Avatar (with NDMF)
> ⚠️ 注意 / Note:
> **开启描边时,被描边部分的面数(三角形数)约加倍**,并且每个描边副本会增加一个 Draw Call;关闭开关时描边不渲染,面数不会增加。
> **When the outline is enabled, the triangle count of outlined parts roughly doubles**, and each outline copy adds one draw call. When disabled, outlines are not rendered, so triangle count stays unchanged.
导入本文件夹(或双击 `RGBOutlineTool.unitypackage`),Unity 会自动导入 `Assets/RGBOutlineTool` 全部内容。
Import this folder, or double-click `RGBOutlineTool.unitypackage` to import the whole `Assets/RGBOutlineTool` folder.
导入后顶部菜单只有一个入口 / After import, the top menu has a single entry:
- `Tools/RGB Outline/Open Installer Window`
所有功能(整 avatar 应用、单部件应用、复原)都在安装窗口的 Tab 里完成。
All features (whole avatar, selected object, restore) live in the installer window tabs.
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安装窗口 / Installer Window
打开 / Open: `Tools/RGB Outline/Open Installer Window`
### Tab 1:Whole Avatar(整 avatar)
- 把 avatar 根(带 VRCAvatarDescriptor)拖入,或点 `Use Current Selection`。
Drag the avatar root, or click Use Current Selection.
- 调整参数后点 `Apply RGB Outline (Whole Avatar)`。
Adjust options and click Apply.
- 整 avatar 应用会替换为全部部件。
Whole-avatar apply replaces the setup with all parts.
### Tab 2:Selected Object(指定部件)
- 把角色内任意 object 拖入(例如 Body_base),或点 `Use Current Selection`。
Drag any object inside the avatar, or click Use Current Selection.
- 点 `Apply RGB Outline (This Object)` 只给该部件加描边。
Click Apply to add outline to that part only.
- 部件应用是「合并」模式:多次给不同部件应用会叠加。
Part applies are additive (merge).
### Tab 3:Restore(复原)
- `Output Folder`:备份所在目录(与应用时一致)。
The output folder used when applying.
- `Restore This Output Folder`:按该目录的备份清单复原。
Restore using the manifest in this folder.
- `Restore Last Backup (Auto Find)`:自动找最近的备份并复原。
Auto-find the newest backup and restore.
备份与复原 / Backup & Restore
应用前(整 avatar 或单部件)会自动执行:
1. 把涉及的原材质复制到 `<OutputFolder>/MaterialBackup/`。
Original materials involved are copied to `<OutputFolder>/MaterialBackup/`.
2. 生成备份清单 `<OutputFolder>/RGBOutline_Backup.json`,记录所有受影响渲染器的路径与原材质。
A manifest records every affected renderer path and its original materials.
复原会:
- 删除本工具生成的所有 `xxx_Outline` 子对象 / removes all generated outline children
- 移除本工具添加的 MA Parameters / MA Menu Installer / MA Merge Animator / removes the added MA components
- 按清单还原每个渲染器的原材质 / restores original materials per the manifest
- 删除生成的动画/控制器/菜单资产(shader 与材质备份保留)/ deletes generated clips/controller/menu (keeps shader & material backups)
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2026/08/06 V2
2026/08/08 V2 .1 bug fix
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