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The Black Hole Physics Asset is now available for VRChat worlds!
This customizable UdonSharp system creates a powerful suction zone that can pull physics objects toward a central point, send them spiraling into orbit, and optionally consume and respawn them.
It can also be configured to pull players, making it useful for traps, hazards, minigames, supernatural effects, space environments, and interactive world events.
What It Can Do
Pull Rigidbody objects toward the black hole
Increase the pull strength as objects get closer
Add an optional swirling or orbital motion
Limit object speed to keep the physics controlled
Ignore objects currently held by players
Filter affected objects using Unity layers
Optionally pull the local player
Configure horizontal-only or full 3D player movement
Add player orbit, vertical lift, and distance-based acceleration
Consume objects that reach the event horizon
Automatically restore consumed objects after a configurable delay
Respawn synchronized objects using VRCObjectSync
Optionally respawn players who reach the center
Fully Customizable
Nearly every part of the effect can be adjusted directly from the Unity Inspector.
Control settings such as:
Pull strength
Maximum speed
Suction falloff
Swirl strength
Event-horizon distance
Object respawn delay
Player acceleration and deceleration
Player pull speed
Player lift and vertical movement
Affected object layers
Maximum tracked objects
You can create anything from a gentle gravitational field to an aggressive black hole that rapidly pulls nearby objects and players into its center.
Object Consumption and Respawning
Objects that reach the center can either remain active or be temporarily consumed.
When object consumption is enabled, the system can:
Hide the consumed object
Wait for a configurable delay
Respawn objects using VRCObjectSync
Return unsynchronized objects to their original position
Use an optional custom respawn location
This makes the system reusable without permanently removing your world’s interactive objects.
Performance Options
The asset includes configurable performance features designed to avoid unnecessary background processing.
Trigger-based object tracking
Configurable maximum tracked-object count
Initial overlap scanning for objects already inside the trigger
Separate initial detection for the local player
Non-allocating overlap checks
Delayed respawn processing
Great For
Space and science-fiction worlds
Magical vortexes
Environmental hazards
Traps and obstacle courses
Boss encounters
Physics demonstrations
Minigames
Destruction events
Interactive world effects
The package includes the UdonSharp black hole system and a ready-to-configure prefab, allowing you to quickly place it in your world and customize the effect for your project.
💬 Support & Community
Need help, have a question, or want to request a feature for this asset? Join the VRCAkira Discord server for product support, answers, update information, and future asset requests:
Discord: https://discord.gg/pGwkH6ueQu
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