Monster Catcher Battle System for RPG Maker MZ — Complete Sample Project
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Monster Catcher Battle System for RPG Maker MZ — Complete Sample Project
Turn RPG Maker MZ into a full monster-catching RPG. This is a complete, ready-to-run creature-collector battle system for RPG Maker MZ — 35 tightly integrated plugins plus a working sample project you can open and play in minutes. Wild encounters, catching, type effectiveness, IV/EV/Natures, evolution, trainer battles, a PC storage box, a MonsterDex, a Monster Mart, day/night, weather, and image-based menus are all built in.
You focus on your monsters and maps — the systems are already done.
NOTE: All graphical assets included in the sample project are meant to be used as placeholders only. You must replace them eventually with your own assets before distributing your game.
▶ Why buy this?
✅ Everything works together out of the box. 35 plugins, one correct load order, zero setup guesswork — the sample project is already configured.
✅ Fully customizable. You can replace every asset with your own. You can also adjust the position and size of every asset. All settings live in the Plugin Manager parameters.
✅ No coding required. Build monsters, moves, and items using simple notetags in the normal RPG Maker database.
✅ Beginner-friendly documentation included — a full HTML guide with copy-paste examples for every feature, notetag, and plugin command.
✅ Made as Actors, not Enemies — your monsters use MZ's real level curves, so stats, EXP, and evolution behave exactly how you'd expect.
✅ Commercial-use license included. Ship your game and sell it.
▶ Full Feature List
Battle System
Single-monster-out battles with a classic four-option command menu (Fight / Bag / Party / Run).
Full 18-type effectiveness chart (super-effective, not-very-effective, immunity).
Same-Type Attack Bonus and Physical / Special / Status move categories.
PP system per move, with PP-restore items included.
Image-based battle HUD, animated health bars, faint animations, and a level-up stats window.
Optional animated battler sheets or simple static sprites.
Catching & Storage
Throw-a-ball catch flow with a proper catch-rate formula (current HP, species catch rate, ball bonus).
10 ball types, each with its own conditional bonus — first-turn bonus, night-time bonus, type-specific bonus, long-battle bonus, already-caught bonus, guaranteed-catch ball, and more.
Caught monsters keep their exact moveset, IVs, EVs, and Nature.
Multi-box PC storage with deposit / withdraw / move.
Stats & Progression
IVs, EVs, and 25 Natures for deep per-monster stat variation.
6 EXP growth curves (Erratic, Fast, Medium Fast, Medium Slow, Slow, Fluctuating).
Automatic level-up, move learning, "forget a move" prompt, and a full evolution scene.
Built-in sprite editor [F10]
World & Encounters
Region-painted wild encounters with per-map monster pools and level ranges.
Day / night-only spawns — some monsters appear only in daytime, some only at night.
Full day/night cycle with screen tint and glowing map lights (lamps, windows, fire).
Weather system — fixed or weighted-random per map, or triggered by item/command.
Per-turn effect moves — seed drain, binding traps, root healing, and regen auras.
Trainers & Menus
Trainer battles — multiple monsters sent out in sequence, prize money, custom trainer sprite & name.
MonsterDex tracking seen/caught species.
Monster Mart — fully image-based, buy/sell, per-item pricing.
Move Relearner, monster Summary page, trainer card with generated ID.
Custom map & message box with word-wrap and full styling.
▶ What's Inside
35 plugins (.js) for RPG Maker MZ.
Ready-to-run sample project with the correct load order already set.
Complete HTML documentation — beginner-friendly, with examples for every notetag and command.
▶ Requirements
RPG Maker MZ (required).
Basic familiarity with the Database (Actors, Classes, Skills, Items) and map editor. No programming needed.
Bring your own monster art, or use placeholders — the systems don't require specific assets to run.
▶ Perfect For
Anyone making a monster-catching RPG, a creature collector, a monster-taming game, or a game jam entry that needs a battle-and-capture loop today instead of coding one from scratch.
📜 License (PAID)
1. Allowed Uses:
You may use this plugin in your games, including commercial games.
Credit is appreciated, but not required.
2. Restrictions:
You may not resell, redistribute, or sublicense the plugin itself or any portions of it, either as-is or modified.
3. Warranty Disclaimer:
This plugin is provided "as-is" without warranty of any kind.
Compatibility with other third-party plugins is not guaranteed.
Tags: rpg-maker-mz, rpgmakermz, monster-catching, creature-collector, monster-taming, battle-system, plugin, jrpg, sample-project, rpg-maker
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