Quick Material Swap
상품 설명
Quick Material Swap
Unity Editor script to make changing materials on an object & its children much quicker.
This tool allows users to quickly swap materials on GameObjects through an intuitive interface, with multiple view modes and smart swapping options.
Please refer to the details https://github.com/MoeHero/UnityPlugins/tree/main/QuickMaterialSwap
Features
Material Swapping: Quickly replace materials through an intuitive interface
Dual View Modes:
By Materials: Group GameObjects by the materials they use
By GameObjects: Show materials used by each GameObject
Swap Modes:
Same Folder: Cycle through materials within the same folder
Sibling Folder: Switch to corresponding materials in sibling folders with the same name
Multi-language Support: Interface available in multiple languages
How to Use
Open Unity and navigate to the "Tools/MoeGarden" menu in the top menu bar.
Select "Quick Material Swap" to open the Quick Material Swap window.
In the "Root Object" field, select the GameObject whose materials you want to view and edit.
The script will automatically display all the materials used by the selected GameObject and its children in a list.
View Modes
By Materials: Shows all unique materials and which GameObjects use them
By GameObjects: Shows each GameObject and the materials it uses
Swap Modes
Same Folder: Use the arrow buttons (◀ ▶) next to material fields to cycle through materials in the same folder
Sibling Folder: Use the arrow buttons to switch to corresponding materials in sibling folders with the same name
Tips
Changing a material in the list will automatically change the material for any GameObject that used it.
Changes are properly recorded using Unity's Undo System and can be undone using CTRL+Z.
Acknowledgements
This project is based on the original work by NotAKidoS. You can find the original project at: https://github.com/NotAKidoS/QuickMaterialSwap
License
This project is licensed under the MIT License - see the LICENSE file for details.
Use of this Unity Script is done so at the user's own risk and the creator cannot be held responsible for any issues arising from its use.
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