상품 설명
Task Management (Master View DB)
- Centralized daily task management
- Manage execution dates with Date
- Track completion with the Done checkbox
- Use Energy Level (🔋 High / Medium / Low) to select tasks based on your current state
- Designed to earn Souls (currency) when tasks are completed
- Gamification Currency (Souls)
- Converts task completion into “currency earned,” making progress visible as a reward
- Designed to be spent in the Rewards Shop (not just accumulated)
- Reward System (Rewards Shop)
- Register rewards
- Set a cost per reward
- Track purchase/redemption history with Purchased / Purchase Date
- Categorize rewards with Category
- Growth System (Stat / Status)
- Link tasks and habits to Stat DB to design “which stats you want to grow”
- Visualize growth via Status/Charts (like an in-game status screen)
- Built on the assumption that completing tasks/habits is aggregated as “XP-like” progress
- Achievements (Badges DB)
- Manage achievements (badges) linked to activity logs such as Journal / Workout / Movie / Book
- Unlock conditions and progress are calculated automatically
- Users can add custom badges to expand the collection element
- Habit Tracking (Daily Habits DB)
- Daily habit check
- Can be linked to Stat DB so habits function as stat growth
- Includes a “generate daily habits” button to reduce input friction and support consistency
- Goal Management (Project DB)
- Manage goals by quarter
- Organize priority and progress with Priority / Status
- Link tasks to projects to break goals down into executable tasks (Goal → Tasks)
- Profile Aggregation (Profile)
- Assumes tasks and various logs are linked to a Profile for aggregation
- Without linking, gamification features such as Souls/XP/Badges will not work correctly (already noted in the README)
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