【VRChat MA対応】Beretta1301 Tactical shotgun IK System & Weapon System Ver.1.00
상품 설명
禁止闲鱼等平台二次贩售传播
Product Description
A meticulously crafted virtual firearm Beretta1301 Tactical shotgun for VRChat. This item features an integrated IK system for a highly realistic and immersive handling experience.
Key Features
>> Advanced IK System –
Natural hand positioning and a secure grip on the weapon.
Recoil feedback is realistically transmitted through the arms.
Compatible with additional elbow tracking.
>> Authentic Functionality – Faithfully replicates the operational feel of its real-world counterpart.
>> Low Parameter Cost – Utilizes only 6 parameters.
>> Primary Shader – Mochie Shader
>> Modular Avatar Integration – Streamlines the setup process significantly.
>> Installation Script Support – Includes an Editor script for straightforward installation.
>>Full shooting and reloading mechanics
>>High-quality particle and muzzle effect systems
>>Physics-based implementation for superior recoil feedback
>>Includes a CMR301 Attchment with functional white flashlight and 635nm red laser.
Important Notice
Resale or redistribution on platforms such as 闲鱼 gumroad is strictly prohibited.
By completing your purchase, you agree to the terms outlined in the user manual.
Creator & Agreement Information
Support the Creator
If you enjoy my work, consider following my X account @Gewehr41_VRC for updates on new projects and future content. Your support is greatly appreciated! Thank you!
⚠️ READ BEFORE PURCHASING! ⚠️
A comprehensive, multi-language manual (Japanese, English, Chinese) has been prepared for this product.
CRITICAL HIGHLIGHTS FROM THE MANUAL:
Some features may broken or non-functional if your Avatar uses "Write Defaults Off".
All models feature high-resolution 4K DDS textures (users are responsible for compression if needed)
Required Plugin:
Modular Avatar: https://modular-avatar.nadena.dev/
Performance & Compatibility Note
The model materials use standard shaders without third-party additions. Therefore, the final visual appearance of the firearm in-game is heavily dependent on the lighting conditions of each specific world or map. The model's look can vary significantly across different environments.
Update Log
2025/10/20
ver1.0 - product release.
2025/11/9
ver1.01 - fix the "aim" calibration animation issue.
2025/11/10
ver1.02 - add scale constraint to ik script
2025/12/11
ver1.03 - I forgot to put the "Avatar ik system prefab" to the package until someone remind me...
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