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🚀 **ADVANCED Fast Teleport 2.0** – The Ultimate Teleportation System for VRChat
Want your players to move between areas of your world in a **fast, smooth, and professional** way?
**ADVANCED Fast Teleport** lets you build teleport networks in minutes with clean visuals, smart setup, and polished transitions — designed specifically for VRChat.
✅ Easy to use – Drag prefabs into the scene and configure everything in a clean inspector.
✅ Visual & organized – Gizmos and scene guides show where each door is and where it points.
✅ Flexible – Name doors and link destinations to build custom teleport networks.
✅ Optimized for VRChat – Built with **UdonSharp**, lightweight and stable for public or private worlds.
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## ⭐ New in Version 2.0: Core-Based System (Big Upgrade)
Version **2.0** introduces **FastTP_Core**, a dedicated Teleport Core that executes all teleports.
Doors are now lightweight “request senders” (destination + settings), while the Core handles:
* Crossfade animation (Animator “CrossFade” parameter)
* Optional teleport audio (AudioSource on the Core)
* Freeze player movement (optional)
* Prevent Post Process trails (optional)
* Anti-spam protection (ignores new requests while teleport is running)
**Why this matters:** more stability, consistent behavior, cleaner setup, and less duplicated logic across doors.
🧠 How It Works (2.0 Flow)
Then the Core performs the sequence:
1. (Optional) **Freeze movement**
2. **Fade IN**
3. Fade IN ends → (Optional) **Disable Post Process FX**
4. **Wait**
5. At **half of Wait** → **Teleport**
6. Wait ends → (Optional) **Enable Post Process FX**
7. **Unfreeze movement**
8. **Fade OUT**
No FX mode is also supported: the Core still freezes (optional), waits, teleports at half-wait, restores settings, then finishes instantly.
🚪 Teleport Modes (Per Door)
Each door has a clear mode selector:
- **Receiver Only** – Destination-only, cannot send players (collider disabled).
- **By Clicking** – Teleport on Interact (collider enabled, isTrigger OFF).
- **By Trigger** – Teleport on trigger enter (collider enabled, isTrigger ON).
🛠️ Editor Tools (Version 2.0)
Door Inspector (FastTeleport)
* Door Identity (friendly name)
* Teleport Settings (destination + mode)
* CrossFade & Audio Settings (timings + clip options)
* Destination Station (Receive Station)
Doors always auto-find and auto-assign the Core when possible.
### Core Inspector (FastTeleportCore)
**Info Box (always visible):** explains the Core is required.
**Options:**
* Freeze Player Movement Before Teleport
* Prevent Post Process FX (with Hide/Show list of stored volumes)
**Tools:**
* **Validate Scene** (checks: no doors / only 1 door / missing core / missing stations)
* **AutoFix** (assigns the correct Core to doors that need it)
**Requested Parameters (Read-Only):** shows last request + `isTransporting`.
📦 What’s Included
* **FastTP_Core prefab** (Core: FX + audio + teleport execution)
* **FastTP_Door prefab(s)** (Doors: destination + settings + gizmos)
* Clean inspectors + scene gizmos + validation tools
📁 Prefab path: **`Assets/ParrotsConch/Prefabs/FastTP/`**
⚡ Bonus Script: SimpleTP
Includes **SimpleTP**, an ultra-simple teleport script:
* No core, no FX, no audio
* Just teleports to the assigned target automatically
Perfect for quick prototypes or performance-first portals.
🎮 Quick Setup Guide (2.0)
1. Go to: **Assets/ParrotsConch/Prefabs/FastTP/**
2. Drag **FastTP_Core** into the scene first (name must be **FastTP_Core**).
3. Drag **FastTP_Door** into the scene.
4. Fit the Box Collider to your doorway.
5. Name it (Gate A), duplicate (Gate B).
6. In **Teleport Settings**, link destinations (A → B, B → A).
7. Optional: enable CrossFade, sounds, Freeze, Prevent Post Process FX.
✅ Done! Your world now has smooth, professional teleports powered by the Core.
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