Garnillyian the Dragoness - Original 3D character model
상품 설명
Garnillyian the Dragoness is an original 3D character that can be used in VRChat, animations, personal projects and more.
Package contains:
- Blender file v4.3 for the model
- .FBX file of the model
- Unity prefab file that has the VRChat data and parameters for the model
- 3 Texture PNG's for the Body + Tail, Hair and the Outfit
- 1 .txt file listing all information on this page.
Format: .Zip
Total file size: Uncompressed: 23.8MB Archived: 16.9MB
Model and VRChat information
Basic information:
25,273 Faces
49,974 Triangles
3 Meshes:
- Body + Tail
- Hair
- Outfit
3 Material PNG's:
- Body + Tail
- Hair
- Outfit
Full rig, consisting of 247 bones.
VRChat information: Rating Medium
- Tested on PC
- SDK 3.0
- Eyelook
- Visemes
- Height: 1.9m
- Bounds: (1.32, 2,28, 1.66)
- Skinned meshes 3
- 3 Material slots
- 7 Physbone components with 120 Physbone transforms
- 1 Physbone collidor with 42 checks
- 1 animator
- 247 bones
Facial menu:
- Happy face
- Smug face
- Lustful face
- Angry face
- Shocked face
Psybones:
- Breasts for jiggle physics
- Front and back drapes for the outfit
- Hair for jiggle physics
- Tail that can be grabbed and pulled.
Collider:
- One for the upper torso to help prevent hair clipping.
How to use
To use the Blender file. Simply open the .Blend file using a version 4.3 of Blender or higher to avoid potential issues.
- To use the armature, select it and change it from Object mode to Pose mode. Then select the bone you want to move and rotate it to move the limb. The green bones are using constraints, and may move a little weird. If you don't like them, you can safely delete them.
- To use the blendshapes, select the body mesh and go into the data tab on the right. Then under shape keys select the shape key you want, and change it's value from 0.000 to 1, or any value between them.
--Warning--
If you plan on changing parts of the body mesh, ensure you have the "Basis" shapekey selected. Changing parts of the mesh with another keyshape selected will only apply those changes to that selected shapekey.
To use the unity prefab package. Simply drag and drop the package into the asset window and load the contents. Once loaded, drag the prefab file named (DragonGirlComplete) into the scene viewer to load the model, it's textures and the VRChat data such as Phybones and colliders.
Trouble shooting.
If the textures do not load properly try the following.
For Blender:
Select a mesh, either the body, the hair or the outfit. Go to the material tab on the right and check there is a material present. Example, the body mesh should have a material node called skin texture. If this is not the case for some reason, Click the + icon to add a new material, rename it so it matches the mesh it is associated with. then go into the shading tab. From here delete the BSDF node, add a image texture node, then connect the colour output of the image texture to the surface input of the material output node. Then in the Image texture node, select the open image option and select the correct texture PNG. Afterwards, ensure you are in the material preview shading option and the texture should be loaded. Do this for the other meshes if needed.
For unity:
Go into the materials folder in the asset window. Inside should be 3 material nodes, and 3 PNG files. If none are present, right click in the Asset / Material window, go to create then material, do this 3 times. Then rename each node to the following: Skin texture, Outfit, Hair. Next drag and drop the 3 PNG files included in the download folder into the Asset / Material window where your created nodes are. Select one of the material nodes, then in the inspector window on the right side of the screen change the shader type to a Unlit / texture. Then drag and drop a texture PNG into the box that says "none (Texture)". Lastly, drag the material node onto the correct mesh in the scene viewer to apply it. Repeat these steps for the other meshes and materials if need be.
Terms of Service
By puchasing this model, you agree to the below terms and conditions. The content of the following terms may be subject to change, and the lastest version of the terms takes precedence.
Permitted
- Personal use in activities that are either commercial or non-profit-seeking.
- Corporate use in activities that are either commercial or non-profit-seeking.
- Uploading images or videos of the model to social communication platforms.
- Uploading to online gaming platforms, assuming the original files are not provided.
- Use for sexual expressions or activitites. Content rating is required, along with consent from all present parties.
- Use for expressions of violence. Content rating is required, along with consent from all present parties.
- Adjusting the model.
- Modifying the model.
- Modifying the model with other digital content, so long as the other digital content permits this.
- Outsourcing the model for modification processes, but is only allowed between the user(s), and assuming the digital content used is not redistributed.
- Use in video production, live-streaming and broadcasts.
- Use in publications and electronic publications.
- Creation of costume data by using the parameters of meshes and weights.
- Creation of new digital content on textures and costumes that comply with the data format, without diverting the parameters of meshes and weights.
- Creation of derivative works based on the digital content.
- Credit notation. Not Necessary, but is greatly appreciated.
Not permitted
- Allowing third parties to use the content within online services.
- Using the work in any kind of political or religious activitities.
- Use for tangible goods.
- Distributing or reselling the files either with changes or no changes.
- Do not upload the model to public rooms.
- Integration into software as product development.
- Assignment of rights and obligations.
- Use in any AI training.
If you have any questions or concerns about these terms, please contact me. However, it may be difficult for me to offer help or support if the original model has been modified, tweaked or settings have been altered.
Due to the nature of downloaded content over physical content, I cannot accept refunds, returns or exchanges once the item has been purchased.
The author "Grinnvalesti" is not responsible for any potential problems, losses or damages caused when using this model.
Update information
05/05/2025 - Initial release
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