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A fast shader that can be used to procedurally generate a metal-like texture. The effect is reactive to it's environment, with no pre-baked materials such as matcaps or cubemaps.
Some worlds may produce poor effect (dull/flat) due to subpar world lighting or reflections.
v1.1 update - Feb 10th 2025
+ Added culling modes
+ Added distance based quality level
+ Added additional GPU instancing
+ Added brushed metal effect generation
+ Added example materials for a few metals (Bronze, Gold, Gunmetal, Platinum, Silver)
You may need to adjust bump scale for a smooth effect, depending on the objects applied to.
High bump scale + brushed metal mode can now produce a patterned texture. Please review the Gunmetal material for an example.
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