상품 설명
Advanced access management system with three tiers (Admin, Booster, Standard). Controls objects and colliders per access level, integrates secure keypads, and features an intuitive Unity editor. Easy setup via ManagerWLKeyPad to manage VIP areas, permissions, and real-time visibility.
Triple-tier Access Control:
Admin Whitelist for full administrative control
Booster Whitelist for premium supporters
Standard Whitelist for approved users
Comprehensive Object Management:
Enable/disable GameObjects per access level
Dedicated collider control for each tier
Granular control over object visibility
Keypad Integration:
Secure access codes for Booster and Whitelist levels
Real-time verification of user credentials
Automatic privilege assignment
Smart Editor Interface:
User-friendly custom Unity editor
Visual object and collider management
Intuitive user list management
Flexible Configuration:
Easy setup through ManagerWLKeyPad
Separate object lists for each access tier
Independent collider control per level
VIP Areas and Premium Spaces:
Booster-exclusive zones
Admin-only management areas
Whitelist-restricted sections
Multi-tier Access Control:
Special areas for supporters
Staff-only functionality
Member-exclusive content
Dynamic World Management:
Real-time access control
Automated object visibility
Layered security implementation
How It Works:
1. Access Level Verification:
Checks player names against tiered lists
Validates keypad access codes
Assigns appropriate privileges
2. Object Management:
Controls visibility of assigned objects
Manages collider interactions
Updates in real-time based on user status
3. Visual Configuration:
Drag-and-drop object assignment
Simple user list management
Intuitive collider control
Easy Setup:
1. Add to Your Scene:
Attach ManagerWLKeyPad to a GameObject
Configure access lists in the custom editor
Assign objects and colliders per tier
2. Configure Access Levels:
Set up admin privileges
Configure booster access
Manage whitelist permissions
3. Object Assignment:
Drag and drop controlled objects
Set up collider interactions
Define visibility rules
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