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Includes two prefabs for both PC and Quest
Blend files are not included
PC- 20,586 polygons, 4 Materials
Quest- 14,300 polygons, 1 Material
Raven - avatar created by akalink, with some meshes taken from @MayaIsAnimating guilty gear models
Drag prefab file into scene or open up "Raven" scene file.
PC version uses Silent's Crosstone shader. https://gitlab.com/s-ilent/SCSS
Quest version uses VRChat/Mobile/Toon Lit
Avatar uses custom mouth animations so use VRLabs Avatar 3.0 Manager to merge GoGo loco or other locomotion systems onto the "speaking" animator.
PC version uses stencils, these are the settings if you need to set it up yourself. Use Quest version to avoid using stencils.
"Raven Show" - stencil comparison = NotEqual
"Raven Over" - stencil comparison = Always; stencil operation = Replace
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