Time Bomb for VRChat - [ VRチャット, アバターダイナミクス, 武器, 爆弾, ミリタリー, 爆発的な]
상품 설명
VKET Winter Sale - up to 25% Off! [Lasts still January 5th 9:00 CET]
4000 JPY -> 3000 JPY
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KTEK - XCube Time Bomb
Bring your Roleplay to the next level with this XCube Time Bomb!
It's a fully synced Avatar Time Bomb that can be defused! The user has to figure out a number sequence in order to defuse it.
- - Menu toggles / Features explained - -
• Synced Progress - Any progress is synced.
• Fully synced timer with a network difference of +/-5 Seconds. You can also manually adjust the time.
• Defuseable with 3 Solutions to pick from - Adds more replayability. Can also be manually toggeled
• Explodes - If the timer runs out (or you manually trigger it) it'll explode.
• Custom Scripts/Shaders - Countdown Timer Shader.
• Squishybones, Physbones and more! - Anyone can physically push the synced buttons, pick up the key and grab the hatches to open/close them.
⚠ THIS IS A LICENSED PRODUCT ⚠
Requires a working internet connection to use.
⚠ By buying this you have read and
⚠ agreed to the Terms Of Service (https://t.ly/-H0Tw)
⚠ and Privacy Policy (https://t.ly/X4y7y).
⚠ Our server might take up to 5 minutes to register the purchase. ⚠
- - The Package & Dependencies - -
What comes the package with?
• KTEK Setup Tool
• Setup Video & Setup Document (README)
• Substance Painter file
• Blender File
• FBX
- - Required - -
• VRChat SDK 3.0 - 2022.1.1 or later! Must include the squishybones update atleast [Free]
• Poiyomi Shader (8.0.426 or newer) [Free]
• Mochie (1.37 or later) [Free]
- - Technicalities - -
• NOT QUEST / ANDROID COMPATIBLE.
• Write Defaults: OFF compatible (make sure to only use Write Defaults off here! Otherwise your Controller could break)
• Quest compatible: NO
• Polygons: 12900
• Materials: 7
• Particle/Screenspace FX: 19
• Total Materials: 26
• Lights: 1
• Audio Components: 10
• FX Layers: 17
• Gesture Layers: 0
• Animationstates (total): 133 (yes I'm not kidding - required for all the sync going on)
• Parameter Requirement (min/max): 76
• Avatar Dynamic Components: 11
• Physbones Components: 16
- - Terms - -
Personal License:
• Public Avatars: PROHIBITED
• Private Avatars: OK
• Sharing Files: PROHIBITED
• Reselling / Claiming it as your own work: PROHIBITED
- - Credits - -
• Modelling, Texturing, Particle FX, Logic, Sound design by me
• JuzoVRs WorldSync for late join/load sync.(https://github.com/JuzoVR/WorldSync/releases)
Big thanks to everyone helping out testing things! <3
• Fuxro#4139
• Semmie#6566
Looking for discounts or need help? Join the Discord: https://discord.gg/umn2C7FCQr !
We have different support channels with solutions. If you need more help feel free to ask and I'll personally assist you :D
Discord: Kyrowo
Twitter: KyrowoVRC
Business E-Mail: [email protected]
- - Update Log - -
- - V1.0 - -
- initial release
- - V1.0.1 - -
- Bugfix: Some Empty Motions were bugging out the defusal process of the Bomb when used with other layers (specific reason is unknown)
They are filled with a Buffer now to prevent the controller from breaking.
- - V1.0.2 - -
- Bugfix: Keypad progress is now being resetted when using the Reset Toggle. (was also locking in defuse mode when resetting, after defusing once).
- - V1.0.3 - -
Bugfix: fixed an issue where the reset toggle would lock the knobs.
QoL: Defuse Audio was frame dependant. It should play for everyone now regardless the performance.
- - V1.0.4 - -
Bugfix: adjusted symbolsheet texture import settings for unity 2022. Symbols were not readable.
QoL: removed Mipmapping of the Countdown and emissive mask.
--- v2.0.0 ---
- Uses Wizard now -> Set up your asset even faster!
- Uses JuzoVRs WorldSync now. (No OSC anymore!)
- Uses 5 less parameter memory
- Added a "remove Screenspace" toggle
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