🌊 Advanced Water Bouyancy² & Player Swim 🏊[VRChat]
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🌊 Advanced Water Buoyancy Volume
Create realistic floating physics for your water environments with Advanced Water Buoyancy Volume.
This system allows any object with a Rigidbody and Collider to automatically float when entering the water volume. Perfect for boats, props, debris, physics objects and interactive worlds.
The asset includes ready-to-use water body prefabs, multiple water behavior presets, flow simulation and a clean Parrot’s Conch custom inspector UI.
✨ Features:
🌊 Automatic Floating System
Any object with Rigidbody + Collider will float automatically when entering the water.
⚙️ Physics-Based Buoyancy
Objects use multiple buoyancy points for stable and natural floating behavior.
🌬 Water Flow Simulation
Add directional currents for rivers, canals or moving water.
Each preset automatically configures buoyancy, drag, stability and flow.
🔎 Debug Tools
View tracked objects and buoyancy points directly in the inspector.
🧭 Networking Options
Choose how floating physics behaves in multiplayer worlds.
📦 Included Prefabs
Ready to use water volumes are included:
Assets/ParrotsConch/Prefabs/WaterBodies/
Simply drag a prefab into your scene and resize it.
The top face of the BoxCollider becomes the water surface automatically.
📘 How to Use
1️⃣ Add a Water Body from Prefabs folder.
2️⃣ Resize the Water Volume, scale the object to define the water area. The top of the BoxCollider is automatically used as the water surface.
3️⃣ Add Floating Objects
Any object that should float must have:
Rigidbody
Collider
Once the object enters the water volume, it will automatically:
float
stabilize
react to water flow
⚠ Important: The object must have a RigidBody and Collider for the system to detect it.
🧠 Perfect For:
🚤 Boats
📦 Floating props
🪵 Debris
🎮 Interactive physics objects
🏝 Water environments
🌊 Rivers and canals
Built with performance and usability in mind as part of the Parrot’s Conch toolkit.
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