상품 설명
*All images are taken directly in Unity with minimal/no editing; i.e. what you see is what you get*
Visit the sample avatar world :
https://vrch.at/wrld_6a1e5c44-d617-49c3-b293-813af1016df1
Join my Discord server for updates and previews for upcoming releases:
Avatar Title: Prototype
Version: v1.0.4 - VRC
Credits:
Designed, modeled and textured from scratch by voxie#6666
GoGo Loco by Franada - (https://franada.booth.pm)
Facetracking animator created using VRCFTGenerator by rrazgriz (https://github.com/rrazgriz/VRCFTGenerator)
OSCmooth by azmidi (https://github.com/regzo2/OSCmooth)
Terms of Use:
What you can do:
- You may upload private versions of the avatar
- You may upload public versions of the avatar provided:
* you credit VOXIE3D.com in a noticeable place (i.e. avatar thumbnail, radial menu)
* your public version of the avatar is edited in a noticeable way (i.e. don't upload the original version as public. Be creative!)
- You may commission others for edits of the avatar
- You may create and sell clothing items that fit this model as long as none of the assets from this package are in the package you sell
- Streaming or VTubing with this model is OK
What you can't do:
- Do not claim the original as your own
- Do not redistribute any of the files in this package
- Do not resell any of the assets in this package
If you are in need for a more permissive license, please contact me directly (voxie AT voxie3d.com).
Features:
- Fully rigged with twist bones including full body mesh, facial rig
- Blendshape based facial expressions and visemes
- 60+ face customization shape keys (180+ face shape keys total)
- Multiple body customization shape keys (narrower waist, thicker thighs, bigger butt, wider hips, bigger/flatter chest)
- SRanipal blendshapes for face-tracking included
- Optimized PBR textures, detail normal maps, baked AO maps, and emission map textures
- Includes several Performance Ranking versions
Very Poor PC Version: 87550 triangles, 7 skinned meshes, 10 material slots
Poor PC Version: 66078 triangles, 6 skinned meshes, 10 material slots
Medium Quest Version: 14963 triangles, 1 skinned mesh, 1 material slot
- Includes ready-to-upload Avatars 3.0 prefab with pre-configured menus and animations
- Includes Quest version
- Includes bonus Witch Hat accessory (PC version only)
- Includes PC and Quest prefabs ready for Facetracking through VRCFT (https://github.com/benaclejames/VRCFaceTracking)
- Preconfigured hand gesture face expressions
- Designed for Full-Body Tracking with twist bones in all major joints
- Includes GoGo Loco locomotion controller for repositioning your body in 3-point VR or Desktop mode
- Radial sliders for adjusting lighting / shadow strength ingame (PC version only)
- Physbones in hair, breasts, belly, thighs, butt, and boots
- Fully compatible with Non-VR (Desktop) mode
- Eye/Facetracking is toggleable with fallbak to hand gesture animations when disabled
Toggles (PC only)
- All clothing is toggleable
- 3 different hair colors (Brown, Blonde, Black)
- 3 hair lengths (Short, Medium, Long)
- "Boy Mode" toggle (flattens chest + bulge)
- Alternate black color scheme toggle
VRChat PC Upload Instructions
Prerequisites:
Poiyomi Toon Shader v8.0.426
Latest VRChat Creator Companion (https://vrchat.com/download/vcc)
* Make a new project using VRChat Creator Companion (https://vrchat.com/download/vcc)
* Add VRChat SDK3 - Avatars to your newly created project
* Open the new project in Unity
* Import Poiyomi Toon v8.0.426 unitypackage (https://github.com/poiyomi/PoiyomiToonShader/releases/tag/V8.0.426)
* Open VoxieNewProtoWolfGirl scene in Assets/VoxieProtoWolfGirl/Scenes
* Choose the avatar prefab that you want to upload. By default the full version without Facetracking is unhidden.
To upload a different version, enable the object in the Inspector window and hide the other objects.
* Open the VRChat SDK menu found in the toolbar and log in
* Press "Build & Publish for Windows" at the bottom of the Builder menu
* Allow Poiyomi Toon Shader to lock the materials if not already locked (it will take a few minutes)
* In the Game window, input a name for your upload, then press Upload
- If upload fails, check if the Pipeline Manager component has a Blueprint ID in it, and if it does, press Detach.
* To upload for Quest, press the "Switch Build Target to Windows" button in the VRChat SDK Builder window
* Unhide the Quest prefab you want to upload
* In the Inspector window, paste the same avatar ID as your PC version into the Pipeline Manager component Blueprint ID field
* Press "Build & Publish for Android" at the bottom of the builder menu
SUPPORT
If you have questions, need help with this model, or just want to chat, contact me on Discord: voxie#6666 or by e-mail (voxie AT voxie3d.com)
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