VisualGrip Unity上での向きがわかりづらい透明GameObject用の目印モデル Marker model for transparent GameObjects whose orientation in Unity is difficult to determine.
상품 설명
VisualGrip by フェリエッタ(FELIETTA)
VRChatやcluster等のワールド制作において、手持ちオブジェクトのGrip判定部分や椅子の座面、VRCWorld等スタート地点、その他エディタ上での向きや上下がわかりづらいGameObjectの原点と向きを可視化する為の目印用の.fbxデータ&.prefabファイルです。
対象となるGameObjectにドラッグ&ドロップし、Grip設定や座面に設定し向きの目印としてデバッグの手間を減らすのが目的です。位置決定後はMesh FilterとMesh Rendererを削除して空のGameObjectとして下さい。
このファイルはリリース版にデータが残っても問題ないよう、CC0ライセンスで配布します。
In the creation of worlds such as VRChat and cluster, .fbx data &.prefab files are used to visualize the origin and orientation of the grips of hand-held objects, chair seats, starting points such as VRCWorld, and other GameObjects whose orientation and verticality are difficult to determine on the editor. prefab file for visualization of the origin and orientation of GameObjects that are difficult to determine in the editor.
Drag and drop the .fbx data onto the target GameObject, set it on the Grip setting or the surface, and use it as an orientation marker to reduce the time and effort required for debugging. After positioning, delete the Mesh Filter and Mesh Renderer and leave the GameObject empty.
This file is distributed under a CC0 license so that there will be no problem if the data remains in the released version.
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