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Poiyomi Shaders are used in the preview, there is a mild issue with random back-culling, that for whatever reason, is entirely shader-based. I couldn't find a real reason for this, but using Poi seems to work, as it has a culling option inside the shader. This is all in spite the fact the FBX inside blender does not use back culling anywhere.
THERE IS WEIGHT PAINTING
if you need help attaching dynamic bones to it, feel free to contact me at MightBeOnlyLeu#4769
Vertices: 229
Edges: 405
Faces: 178
Tris: 454
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