상품 설명
Simple plugins and sample projects to receive data from MocapForAll for Unreal Engine and Unity.
MocapForAllから出力されるデータをUnreal EngineやUnityで受信するためのシンプルなプラグインとサンプルプロジェクト。
For Unreal Engine 4
See
https://github.com/Akiya-Research-Institute/MocapForAll-Receiver-Plugin-for-UE4
For Unreal Engine 5
See
https://github.com/Akiya-Research-Institute/MocapForAll-Receiver-Plugin-for-UE5
For Unity
See
https://github.com/Akiya-Research-Institute/MocapForAll-Receiver-Plugin-for-Unity
For Unity, using shared memory
Unity sample project to read data from the shared memory written by MocapForAll.
共有メモリに書き込まれたデータをUnityで読み取りGameObjectに反映するサンプルプロジェクト
See
https://github.com/Akiya-Research-Institute/MocapForAll-SharedMemory-Plugin-for-Unity
Changelog
For Unity
v1.0 (2 Mar. 2022)
- Added versions for Unity-2019.4.36f1, Unity-2020.3.30f1 and Unity-2021.2.13f1
- Updated uOSC to v2.1
For Unity, using shared memory
v1.0.1 (2 Mar. 2022)
- Added versions for Unity-2019.4.36f1, Unity-2020.3.30f1 and Unity-2021.2.13f1
For UE4
v1.4.1 (12 Apr. 2022)
- Changed visibility of a variable to private which is not needed to be edited by the end-users.
v1.4 (25 Jan. 2022)
- Fixed a bug that UE4 editor crashes when the sample for UE Mannequin is used and facial morphs are sent.
v1.3 (4 Jan. 2022)
- Fixed a bug that hands do not rotate for UE Mannequin.
- Changed the bone to which "root motion" is applied from "pelvis" to "root".
v1.2 (20 Dec. 2021)
- Added a control rig and sample BP for UE Mannequin.
For Unreal Engine 5 EA
v1.1 (12 Apr. 2022)
- Supports UE 5.0.0 official release.
v1.0.1 (11 Sep. 2021)
- Fixed a bug that binary folders of plugins which are necessary to run are missing.
Third party license notice
The UE4, UE5 plugin uses the following open source software:
UE4, UE5版プラグインでは下記のオープンソースソフトウェアを使用しています:
- VRM4U created by ruyo
The Unity plugin uses the following open source software:
Unity版プラグインでは下記のオープンソースソフトウェアを使用しています:
- uOSC created by hecomi
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