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Ragdoll System | ラグドールシステム by VRLabs
Turn yourself into a floppy ragdoll or falling statue. 自分をペタペタのラグドールや落ちてくる像に変えてしまう。
README: https://github.com/VRLabs/Ragdoll-System
If you need help, our support channel is on Discord. 質問等はDiscordにて専用サポートチャンネルがあります。
Change Log
v1.01 (Jun 1 2021)
-First release
v1.02 (Jun 1 2021)
-Fixed created directory not being refreshed, causing the user to have to re-run the script
v1.03 (Jun 2 2021)
-Fixed old GUID conflict with FreezeFrame, causing the Resources folder to import into the FreezeFrame folder (thanks Crizzhd1!)
-Fixed other minor merge conflicts
v1.04 (Jun 3 2021)
-Increased Start Fix time to 2 seconds, to try to fix collider initialization when using full-body tracking
v1.05 (Jun 3 2021)
-Fixed skinned mesh renderers inside your armature (an .fbx of ears placed in your head bone, for example), not copying to the ragdoll correctly, causing off-by-one constraints and other mesh issues (thanks Chickin!)
-Fixed skinned mesh renderers at the base of your avatar, but not a direct child of the avatar, not copying to the ragdoll correctly (thanks BosjesMan!)
-Patched other small mesh bugs that could have been causing errors
v1.06 (Jun 3 2021)
-Rename sibling GameObjects in ragdoll’s armature if they have the same name, so that animation clips can target them correctly (thanks GUMI!)
v1.07 (Jun 4 2021)
-Attempt to fix full-body tracking collider initialization issues, by continuously trying to enable Fix Colliders subanimator until it drives a parameter in Gesture (user’s Gesture now relies upon Fix Order if layer order changes) (thanks Volhalatyr!)
v1.08 (July 13 2021)
-Added setup option to have the 'Mimic' clone's hips follow your real hips' Y-axis movement
-Fixed issues with removing the Ragdoll component after generation without clicking 'Finish Setup'
v1.09 (July 19 2021)
-Fixed audio component volume
v1.1 (Aug 24 2021)
-Added de-installation options (script is now idempotent)
-Assets no longer duplicated before modification, less clutter
-Write Defaults attempts to auto-determine correct setting based on your avatar's controllers
-Better error messages for debugging
v1.11 (Sep 24 2021)
-Corrected layer name in Collide subanimator so Fix Order can target it properly
v1.12 (Sep 25 2021)
-Fixed null avatar descriptor spamming console with errors
-Fixed deinstallation being obstructed by installation-related warnings
-Attempt at fixing audio (thanks Brex for some of the settings)
v1.13.1 (June 3 2022)
-Fixed new SDK issues
v1.13.2 (June 10 2022)
-Fix bitcount checking
v1.14.1 (July 21 2022)
-Remove layer weight dependency
-Remove gesture dependency
-Add FX based collider fix
-Add receiver for triggering ragdoll with a sender
-Change velocity layer to blend tree
v1.14.2 (July 21 2022)
-Fix bug with IsKinematic being set to the wrong value remotely
v1.14.3 (July 24 2022)
-Fix Trigger so that it activates the ragdoll without the menu being opened
-Update ScriptFunctions.cs
v1.14.4 (Aug 5 2022)
-Update AnimatorCloner.cs
v1.14.5 (Aug 8 2022)
-Fix avatar hiding issues
v1.14.6 (April 5 2023)
-Fix error regarding SDK default controller paths
v1.14.7 (April 6 2023)
-Fix typo
v.1.15.0 (Nov 6 2023)
-Make project search by path, then guid, and then throw an error
-Improve performance while menu is open
-Added scaling support
-Reduce required parameter memory
-Fixed forward rotation in FBT
-Stopped unpacking of prefabs
v.1.15.1 (Feb 27 2024)
-Culling fix no longer pushes nameplate UI up
-Fixed contact trigger
v.1.15.2 (Mar 20 2024)
-Fixed 2019 support
v.1.15.4 (July 11 2024)
-Added menu item for easy script creation
-Upgraded UI for editing colliders
v.1.15.5 (Nov 9 2024)
-Changed Unity Constraints to VRC Constraints
v.1.15.6 (Jun 9 2025)
-Fix hip follow
v2.0.0 (May 26 2026)
-Refactored the system and installation script
-There is no more duplicate mesh. Everything happens on the original avatar mesh. "Avatar clone"-based features have been removed from this package
-This means your toggles will now automatically be respected on your ragdoll!
-Supports VRCFury/Modular Avatar installation
-Added new sounds
v2.0.1 (May 27 2026)
-Fix handling for unassigned, but created submenu controls
v2.0.2 (May 29 2026)
-Adjusted audio state behavior settings
v2.0.3 (July 2 2026)
-Improved Modular Avatar compatibility
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