상품 설명
Rules:
You may Edit Textures.
Do Not Redistribute the files.
Do Not Redistribute modified files.
You may use it on any of your 3D models.
How To Use: https://youtu.be/YTtKEhBmyWE
Create a New Material for Leather
Use Shader VRM/MToon
Set Rendering Type to: Opaque
Apply Each of these Textures into Similiar Slots (VRMs Will only need BaseColor And Normal Maps)
*** ignore Roughness, Metalic, Alpha, Opacity Maps if you have them, that are used in other shaders if you want to use them
Create a New Material for Plastic
Use Shader VRM/MToon
Set Rendering Type to: Opaque
Apply Each of these Textures into Similiar Slots (VRMs Will only need BaseColor And Normal Maps)
*** ignore Roughness, Metalic, Alpha, Opacity Maps if you have them, that are used in other shaders if you want to use them
Create a New Material For Emmision
Use Shader VRM/MToon
Set Rendering Type to: Opaque
Apply Each of these Textures into Similiar Slots Place the gradient base color into, base color, emmision, and MatCap
Set the Auto Animation Y Scroll to 0.1 for best effect.
Adjust Sliders to your liking
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